Over fifteen years across research, AI and game development, plus a suspicious amount of astrophysics. We build Kapnetix so developers spend their time creating fun, not fixing the flaws of their vendors’ technology.
Co-founder · Lead Data Scientist
Ten years of machine learning R&D and six years building character AI for AAA games. The one who decided cleanup was a learnable problem.
Co-founder · Product Development
Twenty years of product development and a Ph.D. in astrophysics, so complexity does not scare him. Turns research into something you can actually click.
Co-founder · CEO, BizDev & Product
Fifteen years delivering data solutions and fifty-plus enterprise projects sold. Spends his time making sure we solve the problem studios actually have.
AI Researcher
Generative AI expert, AI populariser, podcaster and, yes, another astrophysicist. Lives at the research edge.
Marketing
Building a passionate fan base and spreading the word about our AI-driven solutions, without the marketing noise.
Product Designer
Shapes the product with a deep understanding of animation and design, so the experience resonates with the people who live in mocap all day.
Motion Capture Expert
Eighteen-plus years in VFX, motion capture and 3D animation. Leads our capture setup and keeps us honest about the stage.
Strategic Advisor
Former VP at Unity, with leadership roles across SEGA and Activision. Helps Kapnetix with go-to-market and reading where the industry is headed next.
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