What we are learning at the edge of AI, VFX and motion capture, straight from the field and the stage.
FeaturedResearch
Kapnetix started as a research project for one of the world's largest game publishers in 2020. Since then we have been blown away by how AI can improve the game development process.
Johny Darkwah · · 8 min

7 posts in All.
Motion CaptureWe asked an OptiTrack Prime X studio for something unusual: hours of animation with deliberate errors in every shoot.
Johny Darkwah · · 3 min
EventsOur team went to Poznan to meet some of the top motion capture companies in Central Europe.
Johny Darkwah · · 2 min
EventsWe showed what we have been building at the Forbes event in Prague, and turned a few visitors into their own 3D avatars.
Johny Darkwah · · 2 min
Motion CaptureAffordable capture solutions put 3D animation in reach of independent creators. The cleanup that follows did not come with them.
Johny Darkwah · · 3 min
Motion CaptureNew studios spend tens of thousands on redundant cameras, largely to avoid the cost of fixing a blocked marker in post.
Johny Darkwah · · 2 min
Artificial IntelligenceThe game industry is unique, and presenting AI tools to it requires a unique approach. A summary of what the last two years taught us.
Johny Darkwah · · 10 min
Artificial IntelligenceGenerative AI has the potential to be disruptive in highly creative industries like gaming. As with any technology, it is important to consider the limitations alongside the potential.
Johny Darkwah · · 5 min
Bring one shoot, or start on our sample takes. Either way you see the headroom on real data.
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