
The Game Industry Conference is an event known for drawing top minds in game development and technology. It took place next to the Poznan Game Arena and was an excellent place for learning, networking and strategic discussions. The space was huge.
One of our primary goals was to meet other companies working in or adjacent to the mocap space and build some new professional relationships. We were lucky to meet the teams from Bones Studio and eNStudios. If you do not know these studios then you should check them out, because they are working on really interesting things.
One of the highlights was the panel discussion called "Your Success in Japan", featuring one of our advisors, John Goodale. It emphasised the critical role of localisation in the gaming industry, using the Japanese market as the example. The takeaway for us was that to succeed in a new region you have to invest in local teams capable of adapting a solution to that market. Which only reinforces our thinking about building a team in the US.
We also attended a private multiplayer-focused dinner that gave a useful perspective on that part of the ecosystem. Multiplayer development is not our core focus, but the conversations enriched our understanding of broader industry challenges.
There was also a silent disco. Not really our thing, but definitely something to experience once.
We use two, and neither is needed to read anything here. One tells us which pages get read, the other tells us which company a visit came from. Neither stores anything on your device unless you allow it, and you can change your mind from the footer at any time.